EthanQix
EthanQix
> This looks AWESOME. Is the whole station powered by a 3 core AME + solars? When this is finished I think it could easily be my favorite map. I...
> > them cannot be destroyed, can it ? > >  I mean if they can, this station is ridiculously vulnerable to explosive sabotage and meteor storms xD
> > It doesn't really fit the pixel art animation from SS14. Looks out of place. > > This type of shakeyness is in 13, why shouldn’t it be in...
> This objective being a mechanic in the game is literally mutually exclusive with mechanics like midround loneops or (in the future) actual uses for self-destruction of the station like...
Spelling nitpick : several instances of "sabotage"/"sabotaging" spelled as "sabatoge"/"sabatoging".
I have a few suggestions about the design/balance of this device. - The SCD should be located in the Security department. Its mechanics can be used beyond a mere evac...
> If this were implemented, then anyone knowingly carrying contraband has very little reason walk through it. People wouldn't just "walk through it", it would be used by sec for...
While I do love making lore (as it is) more prevalent in SS14, despite what the intro says this proposal does change the Traitor antag significantly, from a primarily solo...
From a design PoV, this PR is doing two things wrong. - Making CMO more combat viable is something we DO NOT want. This was the entire point of giving...
I think this is a great idea, though I'd modify two cores : - Grav core : the anti singulo effect is too situational to be really useful. Maybe make...