Eternal-

Results 12 comments of Eternal-

Maybe related, but i found a bug in IRC notification system, when you join to the channel it wont notify you that "you" joined to the channel. But if you...

Bug label was added by mistake

label = UIUtil.CreateText(PARENT, "TEXT", FONTSIZE, "FONT-FAMILY") You can use others in-game fonts

It is better to make blacklist who cant send you invites, like a button on invite so you can stop it. People must have ability to invite non-friend players, because...

Any updates on that? I am missing this feature =)

Api returns HAS_AI, but server defined only HAS_AI_PLAYERS https://github.com/FAForever/server/blob/7c96b3b727867d7ea3aa4893d55f33b97acf3c87/server/games/typedefs.py#L68 ![image](https://user-images.githubusercontent.com/86099479/195032205-a563d182-c085-435a-98dd-98b0bc87d694.png) api: MULTIPLE_TEAMS server : MULTI_TEAM

I think downloads counter is enough even if it is easily faked, there is nothing you can get by cheating on this numbers

Hi, did you find a way? I have the same problem, one response class for different status codes

Sadness ![image](https://user-images.githubusercontent.com/86099479/184623003-ffba98ea-1eb7-4451-81d3-6e37ffbec6ee.png)

Okay, i just implemented custom IOperationFilter because my responses the same for each method My example: ```csharp public class ApiResponsesOperationFilter : IOperationFilter { public void Apply(OpenApiOperation operation, OperationFilterContext context) {...