Essentials
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The modern Essentials suite for Spigot and Paper.
### Type of bug Compatibility issue, Other unexpected behaviour ### `/ess dump all` output https://essentialsx.net/dump.html?id=4688c1ddb0b848c7a0ed7437d7a5c9e0 ### Error log (if applicable) _No response_ ### Bug description In vanilla, an advancement is...
### Type of bug Other unexpected behaviour ### `/ess dump all` output https://essentialsx.net/dump.html?id=624a170c9e294469b03506604bcbb935 ### Error log (if applicable) _No response_ ### Bug description To give an example, I have a...
### Feature description Add the possibility to write the reason when jailing player. Something like **/jail player dateiff reason**. And also the player could receive message like "_Player Name jailed...
### Feature description Add the clearenderchest and clearenderchestconfirm commands. Aliases: clearenderchest -> clearec clearenderchestconfirm -> cleareconfirn ### How the feature is useful 1234
### Feature description A command to query the list of imprisoned players ### How the feature is useful Currently, there doesn't seem to be an easy way for the OP...
### Feature description Add a boolean called global to the command cooldown, which places a cooldown on a command for the whole server whenever the command is run. ### How...
### Type of bug Other unexpected behaviour ### `/ess dump all` output https://essentialsx.net/dump.html?id=bda598042c8d4b28a3f2463dafc1ff60 ### Error log (if applicable) _No response_ ### Bug description I have tested various methods of obtaining...
### Type of bug Other unexpected behaviour ### `/ess dump all` output N/A ### Error log (if applicable) _No response_ ### Bug description The bugged code is in the `onPlayerRespawn`...
### Feature description I propose that the logic used in `EssentialsSpawnPlayerListener` is moved to a method called `getUserSpawn` in the `SpawnStorage` class. Additionally, a method to access that method should...
### Information This PR closes #5762. ### Details **Proposed feature:** This adds the ability to give a skull to another player using the /skull command with a second argument, if...