Results 14 comments of Equalizer

CSGO version is still used for Portal 2 and (somewhat) l4d2. Until a specialized version for those games is released it should still remain available.

As craftable brought up on Discord, it may be more beneficial and easier to make this a postcompiler entity, as that already decompiles the models.

Is that csm or the actual lightmap? Also can you provide an example map pls?

Yeah, I've seen this happen before. I think its because CSM only draws objects from the skybox texture onward, and doesnt account for the 3d skybox

It does, however parallax cubemaps have worked on LMG materials and PBR materials with $bumpmap specified for me in the past. Also, after looking at the shader parameter list JJ...

I have seen this occasionally with world portals, and as an edition standing in a world portal and shining a projectedtexture on the player will briefly show the world model...

![20230206165048_1](https://user-images.githubusercontent.com/113145248/217121847-0a844d8c-4c2f-4c15-8c18-94ccf0b69772.jpg) Yeah, player model shows when standing halfway through world portal and a projectedtexture is shining on the player.

did I not pack that file? whoops. Ill rebuild the map and properly pack it this time

[PBR.zip](https://github.com/StrataSource/Engine/files/13385472/PBR.zip) @JJL772 here you go. Make sure the material is in `materials/PBR`

~~This appears to already be fixed in staging? At least it works on my machine in staging.~~ Nevermind, this still exists in staging. This bug only happens if no map...