Martin
Martin
## Current behaviour When I open a commit window and shift + left click to select e.g. 4th item from the top, currently, it selects all items from the bottom...
## Checklist - [x] I've updated to the latest released version of the SDK - [x] I've searched for existing [GitHub issues](https://github.com/facebook/facebook-sdk-for-unity/issues) - [ ] I've looked for existing answers...
This is the line of code from README.md example: public SerializableCallback callback; But this line of code does not compile, there is no non-generic version of this class. What did...
I would like to have separate manual control of the two fans. Btw. thanks for the utility, it's working on T15g gen2.
**Feature request** Make all public/protected methods of client and socketclient virtual. I would like to override some methods to customize the clients. I can make a new client, but for...
Feature request Be able to create curvy line consisting of N points - creating a spline. As of now only a one Bezier curve is supported (4 points max).
This is an insignificant improvement, but code starting on line https://github.com/Baste-RainGames/PlayerLoopInterface/blob/141abb7e6d4277107a7d760e71d645fbaeeb5d4f/Runtime/PlayerLoopInterface.cs#L32 ``` [RuntimeInitializeOnLoadMethod] private static void Initialize() { // Systems are not automatically removed from the PlayerLoop, so we need...
* Clearing systems is not necessary in builds, since app always starts with a clean state * Also use RuntimeInitializeLoadType.SubsystemRegistration for RuntimeInitializeOnLoadMethod just to make the world a better place
There is a mention in wiki: But what does it actually mean? I am using Unity 2022.3.32 and from my tests, when I change an asset on disk (e.g. remove...