EpicChrisWaters
EpicChrisWaters
Please see this godbolt output https://godbolt.org/z/ozYG6e If you create an uninitialized array of CD3DX12_CPU_DESCRIPTOR_HANDLE and then initializing the array in a loop with objects of type D3D12_CPU_DESCRIPTOR_HANDLE, it results in...
When filling out the passed in [D3D12_FUNCTION_DESC](https://learn.microsoft.com/en-us/windows/win32/api/d3d12shader/ns-d3d12shader-d3d12_function_desc), it appears that [CFunctionReflection::GetDesc](https://github.com/microsoft/DirectXShaderCompiler/blob/main/lib/HLSL/DxilContainerReflection.cpp#L2597) only fills out a handful of fields. Notably for our project, the RequiredFeatureFlags field is among the fields not...