Michael Bennett
Michael Bennett
Hi, I'm using NSwag 13.15.10 and I'm still getting empty .cs and .ts clients if I use the new WebApplicationBuilder (and an empty swagger.json as well). Reverting to the old...
You gotta count bonks.
We converted FF1 from MMC1 to MMC3 to expand it. If DW uses a similar bank swapping pattern, it should be pretty doable.
I think a feature that disabled normal drops would be useful independent of monster density. You're not gonna pick them up anyway.
At the end of LoadSMTilesetData in Bank0F (1F in the expanded ROM) is where we can scan the tileset properties/attributes for treasures, and set them to open. All of the...
Hm, I think there are frame counters in the game already for RNG, might be able to use them for this.
Personally, I would love a code path that does floor shuffle without treasure shuffle.
Recommending we "reappropriate" the following variables: ``` btl8x8spr_x btl8x8spr_y btl8x8spr_a btl8x8spr_t btl8x8spr_i ``` These can share space with `btl_attacker_strength`, `btl_attacker_category`, and so on, because their use doesn't overlap. That gives...
Is there a disassembly for this ROM?
Agree with @pvorona that the ligatures for `!=` and `!==` should be symmetrical. Also, I would recommend #63, which will also make `!==` easier to distinguish with a slash across...