Enox Software

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Does this problem occur only when using OpenCVforUnity? Probably the same WebCam can not be initialized with multiple applications at the same time.

I found a code sample that converts ARFoundation's XRCameraImage to OpenCV's Mat and detecting ArUco marker here. https://gitlab.com/-/snippets/2041871 I haven't tried it, but it seems that developers can get the...

if yolov5 can work with opencv4.5.0, I think it will work with OpenCVForUntiy2.4.1. https://github.com/ultralytics/yolov5/issues/239 https://github.com/opencv/opencv/issues/18920 https://github.com/opencv/opencv/issues/18655

Hi, Felix Unfortunately, I don't have Hololens2 at hand and haven't tried it, but this thread already has a way to make my example work with Hololens2. https://github.com/EnoxSoftware/HoloLensWithOpenCVForUnityExample/issues/29 Best regards,...

OpenCVForUnity2.3.8 ( opencv4.2.0 ) supports MobileNet-SSD v2. https://github.com/opencv/opencv/wiki/TensorFlow-Object-Detection-API Since this asset is a clone of OpenCV Java, you are able to use the same API as OpenCV Java. https://docs.opencv.org/4.2.0/javadoc/index.html https://enoxsoftware.github.io/OpenCVForUnity/3.0.0/doc/html/annotated.html

Unfortunately, the camera input via OpenCV's VideoCapture class does not seem to support the UWP platform. As documentation states: https://docs.opencv.org/4.x/d0/da7/videoio_overview.html Each backend supports devices properties (cv::VideoCaptureProperties) in a different way...

Thank you for your inquiry. Unfortunately, I don't know much about the Deep learning and Tensorflow models. In order to read the pb file with OpenCV, it seems that it...

In order to display the native opencv's error code, please enclose the code in Utils.setDebugMode(true) and Utils.setDebugMode(false). Do you see the error in the console? Utils.setDebugMode(true); Utils.setDebugMode(false);

Thank you very much for reporting. Can you tell me the environment you tested? macOS version : Xcode version : Unity version : OpenCV for Unity version :

Do you see 'success : Architectures ...' in the UnityEditor console when the iOS project output is complete?