Enox Software

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Currently, it seems that build error occurs when development build is enabled on Unity 2018.2 or higher WebGL platform. It's under investigation.

Yes, if using Unity2018.1 or below, the development build will succeed without problems.

Thank you very much for reporting. Could you tell me about your test environment? OpenCVForUnity version : Unity version :

Unity WebGL content is not currently supported on mobile devices. https://docs.unity3d.com/Manual/webgl-browsercompatibility.html The build succeeded without problems in my environment. Unity 2018.1.9f2 OpenCV 2.3.6 development build on use pre-built option on...

It is possible to load Texture2D preset in the Inspector as a pattern image by changing the code as follows. https://github.com/EnoxSoftware/MarkerLessARExample/blob/master/Assets/MarkerLessARExample/WebCamTextureMarkerLessARExample/WebCamTextureMarkerLessARExample.cs#L165-L197 ``` /// /// The pattern texture. /// public Texture2D...

MarkerLessARExample Code is a rewrite of https://github.com/MasteringOpenCV/code/tree/master/Chapter3_MarkerlessAR using “OpenCV for Unity”. The algorithm is described in detail in "Mastering OpenCV with Practical Computer Vision Projects". https://github.com/MasteringOpenCV/code/issues/52 http://www.packtpub.com/cool-projects-with-opencv/book Since this example...

Thank you very much for reporting. Does this test scene work fine on UnityEditor? Is an error message displayed on Android LogCat?

The latest version of OpenCV has changed the Aruco.detectMarkers method, which seems to be causing this error. I think that the problem can be solved by modifying lines 390 to...

Have you tested with this image? https://github.com/EnoxSoftware/MarkerBasedARExample/blob/master/Assets/MarkerBasedARExample/Resources/marker.png

This is the same problem, so replace lines 428 through 429 with the same modified code. I haven't tried it, but I think it is possible to integrate AR Foundation...