Empty Keys

Results 11 comments of Empty Keys

there are many issues with changing resolution/window/fullscreen see my issue here #605

Hi, in my game I have simple function which tells me if mouse is over UI or not. If it's not over UI i Clear Focus every frame (after UpdateInput...

I will write it down and think about it, if there is a good way to do it.

Hi, I created very simple ModelLodComponent for my game, no fancy cross fade effects, it's just switching model based on distance from camera. ``` using EmptyKeys.CoG.Input; using Xenko.Core; using Xenko.Core.Annotations;...

I see, will think about this issue

Hi, I have the same probem (version 3.0.0.1). Even empty project has the same issue.

The biggest issue with 3D World UI would be the fact that only one screen can be active right now. It's because of the cache of control tree, which is...

Well there was nothing else except WPF at the time when this library was created. UI is very WPF like so instead of making new editor, you can use any...

All nugets have targets. The one above is actually very old. Monogame one is the most new. https://www.nuget.org/packages/EmptyKeysUI_MonoGame