Emi
Emi
### Checklist before submitting an issue - [X] I have searched through the existing [closed and open issues](https://github.com/elkowar/eww/issues?q=is%3Aissue) for eww and made sure this is not a duplicate - [X]...
## How can Bevy's documentation be improved? I've been looking over the documentation a couple of times, thinking that a specific part is inconsistently or at least unusually written. However,...
Repost of [this issue](https://github.com/bevyengine/bevy/issues/7935) since it belongs here instead of the bevy repo :) ## What problem does this solve or what need does it fill? First of, I'm only...
Heho, I've been stumbling across your crate noticed following things: The `hello_world` example was removed from the crate in commit 165107b9a197dc8c585f3f429138e8a849da4607 . Was this intentional? A simple example is a...
First of, this is a really cool project! ## I think the project currently lacks the ability to customize the waves It seems the current state is that only the...
## What problem does this solve or what need does it fill? Currently the bounds of the grass chunk are defined by using the `Transform` and `Aabb`. The Aabb however...
## What problem does this solve or what need does it fill? Currently, the grass placement is inspired by the pipeline used from Horizon dawn see https://gdcvault.com/play/1024120/GPU-Based-Run-Time-Procedural However, I found...
## What problem does this solve or what need does it fill? It would be nice if we could serialize chunks completely This would especially benefit the editor as this...
## What problem does this solve or what need does it fill? Currently grass is not affected by light in the slightest. This means that shadows of objects are not...