Emi

Results 18 issues of Emi

### Checklist before submitting an issue - [X] I have searched through the existing [closed and open issues](https://github.com/elkowar/eww/issues?q=is%3Aissue) for eww and made sure this is not a duplicate - [X]...

bug

## How can Bevy's documentation be improved? I've been looking over the documentation a couple of times, thinking that a specific part is inconsistently or at least unusually written. However,...

C-Docs
A-Meta

Repost of [this issue](https://github.com/bevyengine/bevy/issues/7935) since it belongs here instead of the bevy repo :) ## What problem does this solve or what need does it fill? First of, I'm only...

A-News
C-Webdev

Implements #9079

S-waiting-on-review
A-command

Heho, I've been stumbling across your crate noticed following things: The `hello_world` example was removed from the crate in commit 165107b9a197dc8c585f3f429138e8a849da4607 . Was this intentional? A simple example is a...

First of, this is a really cool project! ## I think the project currently lacks the ability to customize the waves It seems the current state is that only the...

enhancement

## What problem does this solve or what need does it fill? Currently the bounds of the grass chunk are defined by using the `Transform` and `Aabb`. The Aabb however...

## What problem does this solve or what need does it fill? Currently, the grass placement is inspired by the pipeline used from Horizon dawn see https://gdcvault.com/play/1024120/GPU-Based-Run-Time-Procedural However, I found...

## What problem does this solve or what need does it fill? It would be nice if we could serialize chunks completely This would especially benefit the editor as this...

enhancement
good first issue
usability

## What problem does this solve or what need does it fill? Currently grass is not affected by light in the slightest. This means that shadows of objects are not...

enhancement