Elastic Sea

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Hi no idea, I remember I had problem with meshes with holes or disconnected vertices (faces did not share vertices) On Fri, 10 Apr 2020 at 13:53, mitoand9 wrote: >...

Could you attach a simple .fbx model that I could take a look at?

So I just quickly assigned your mesh to the cubemesh field at CreateWalls:32 and it works as expected. I just changed the import scale factor to 50.

No issue in 2019.3.0f1. You could send me the whole project and I could take a look.

I originally got the dll here https://forum.unity.com/threads/nvidia-blast.472623 If you want to use it on other platforms you have to get the correct dll or build the nvblast project yourself.

I have no idea, you need to ask on that forum

The script is part of this repository. You can find it at https://github.com/ElasticSea/vr-slice/blob/master/Assets/Packages/BLINDED_AM_ME/MeshCut.cs

Make sure you initialize the Git LFS so the demon is fetched from the storage.

Unity needs blender installed on the system to be able to import the blend files in the editor. The imported fbx mesh might be slightly different. I remember it fails...