Sacode

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Closing this issue since I got audio working by using this [repo](https://github.com/davidjo/snd_hda_macbookpro) and following the instructions from [here](https://github.com/davidjo/snd_hda_macbookpro/issues/59)

Resizing the images work, but I am now not sure how to make the sprites' size bigger (in-game) so that it wouldn't be that different compared to the og images

> described solution does not work here on debian (also 19.1)? could you supply a patch with the needed changes, maybe i am doing something wrong with this 4 steps?...

> Im afraid I dont chase kernels - I just run Ubuntu LTS. > > Im not sure whats going on but some patch updates seem to be being missed...

To add further comment on the 3rd point, Silicon was originally made for two main reasons: for it to be in C and for it to make the API more...

Resizing the images work, but I am now not sure how to make the sprites' size bigger (in-game) so that it wouldn't be that different compared to the og images

> One idea would be to have a frametime instead of refresh rate? using an uint64_t for number of nanoseconds between frames. what's a "frame time" in relation to a...

I don't work on macOS app stuff anymore, maybe one day I'll return to it (probably not)