Eightvo

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Even the following is throwing the same null reference exception on second execution: ``` var ss = new SoundStream(AssetManager.FindFileStream(req.Resource), new SoundSink(sfxEngine, null), false); ss.Volume = (currentVolume * req.Volume); ss.Play(); return...

I have created a smaller source that is causing issue public static void Main(String[] args) { var sfxEngine = AudioEngine.CreateDefault(); var done = false; var assetname = "BareE.Harness.Assets.sfx.sfx_wpn_cannon1.wav"; var data...

Sorry, a note about the previous email. A) The sound does play correctly one time... the second attempt to play the sound produces the exception provided. B) The line ss.Dispose()...

Additional Debug information... In the File SoundStream.cs I placed a breakpoint at line 41. This breakpoint is hit in both the first and second iteration of the loop. In the...

I am sorry if I am sending a ton of info very quickly. I do appreciate your library...but I have found more information. I had added a "ForceNoSeek" parameter to...

Ok... This snippet most closely matches the original Issue. In this example, the sound does play correctly multiple time under the conditions that A) the line ss.Dispose() is not called...

I'm having a bit of an issue implementing this workaround... so, condensed it's a bit like ``` ImGui.EndFrame(); var io = ImGui.GetIO(); io.Fonts.Clear(); bool defaultReq = true; _prevSystemFont = Config.ActiveConfiguration.GuiStyle.SystemFont;...

I did find a work around that works. ``` ImGui.EndFramer(); GuiRenderer=new ImGuiRenderer(graphics, etc...); var io = ImGui.GetIO(); io.Fonts.Clear(); use io.Fonts.AddFontFromFileTTF but rember the index instead of the returned pointer. io.Fonts.Build();...