Eitan

Results 3 comments of Eitan

This is actually very helpful to understand if it's possible to send NetworkServer.send and if the client will be able to register it in time

I was considering alternatives to procdump, specifically for those situations where the game becomes unresponsive or the player encounters unexpected issues. These enhanced logs could be invaluable in diagnosing and...

> How do you store the encryption key for the PCK that is loaded by the other project? The current approach relies on compiling a custom export template with the...