Edvinas Danevičius

Results 31 issues of Edvinas Danevičius

Make the engine more gamey: - [ ] Add a timer - [ ] Add pickups to reduce the timer - [ ] Add a score screen

enhancement

Add checkpoints to save your progress throughout the level. - [ ] Add checkpoints (hitting reload should always spawn at the last checkpoint) - [ ] Generate an event when...

enhancement

There is a set of methods/classes that I think are named poorly. For example: - `IFixedUpdateListener.OnFixedUpdated` - doesn't read well (compare it to `IUpdateListener.OnUpdated). - `GameManager.OnBeforeInitializeSystems` - doesn't communicate well...

enhancement

If Editor crashes during play, `ScriptableSceneUtilities.ClearSelectedCollection` is not called which results in a corrupted state in Edit mode. `LoadSelectedOrOpenedCollectionRoutineEditor` seems like a good place to call `ScriptableSceneUtilities.ClearSelectedCollection` right after retrieving...

bug

- Add logging system. - Upgrade logging hooks (port from EG).

enhancement

Check for deprecation warnings and such.

enhancement

- Use UniTask types to Reduce GC load. - Upgrade UniTask.

enhancement

Add caching via dict when fetching systems/entities as now it always iterates a list which can get slow if we have many objects.

enhancement

**Is your support request related to a problem? Please describe.** I have a single page site (large HTML file with lots of content) which contains a lot of `video` elements...

TYPE: Question

### Description ### Reproduce Steps 1. Setup a project where you can easily apply `NaN` position to a `NetworkTransform`. 2. Build that project and launch two players, A and B....

type:bug
stat:awaiting-response
stat:imported