Edvinas Danevičius
Edvinas Danevičius
Currently you have to manually add Fade transitions to `FadeCanvas` in order for them to work. These transitions then also have to be added to Scriptable Scene Collections. Make it...
Currently the package doesn't support loading a collection while another collection is loading. While this makes sense as canceling a scene mid-load introduces a lot of edge cases, it is...
`CHARK.ScriptableScenes.Transitions.FadeScriptableSceneTransition.OnDelayRoutine` causes the application to hang if `Time.timeScale` is set to `0`.
When calling `ScriptableSceneController.ReloadLoadedSceneCollection` when only one scene is loaded from a collection, the scene doesn't reload.
When there exists an invalid scene in a collection, its hard to figure out which one is the culprit: - Update `ScriptableSceneCollectionEditor` so that it would display which `ScriptableScene` assets...
When consuming scenes in events, it would be useful to be able to attach custom data, such as scene thumbnail/image to scene assets: - Add ability for users to add...
It seems that some dependencies are quite big (jackson, logging and freetype fonts) and take up a lot of space in the end `.jar` file.
Lighting
Implement some sort of a lighting system to the game. One method would be to port Box2d lights to support jBox2d library and implement it in game: https://github.com/libgdx/box2dlights Another option...
See if its possible to roll with a new soft-body shape renderer which will be implemented in #22 for the main player. If so, implement it for the player.