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Library to handle RPG Maker 2000/2003 and EasyRPG projects

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Adding constants for stuff where I'm sure that they will go in.

Chunks

Easily reproducible by introducing new values in easyrpg_fields.csv: ``` EventPage,Trigger,map_init_deferred,8 EventPage,Trigger,map_init_immediate,9 ``` Depends on order though. I defined these values at line 35, right before the Maniac stuff: `EventPage,ManiacEventInfo,*`

This created an issue with spritesheets: When displaying a picture using the parameters "spritesheet_cols", "spritesheet_rows", "spritesheet_frames" with set values, then saving & loading a savefile, these parameters will be set...

Game download: https://rmarchiv.tk/games/1922 [Save12.zip](https://github.com/EasyRPG/liblcf/files/3051957/Save12.zip) Load the save with RPG_RT (note: For some reason RPG_RT is RPG_RT2.exe because the normal one is EasyRPG :/).

Savegames

While configuring, this warning is shown: ``` configure.ac:82: warning: AC_C_BIGENDIAN should be used with AC_CONFIG_HEADERS ``` Reason is `AC_C_BIGENDIAN` wants to define `WORDS_BIGENDIAN` (which we use), but since we do...

Building

As discussed in the bit perfect issues we need a regression test. This allows major refactorings without being afraid to break games :). I don't want to bloat the repo...

Enhancement

Hello I've made some modifications to enable the use of this library in Python. The build process remains unchanged, and only need to have Python installed. I've wanted to use...

Building
Needs Rebase
Enhancement

Currently Player uses dozens of [magic numbers for event command parameters](https://github.com/EasyRPG/Player/search?q=com.parameters). For more readable code, mostly in game interpreter and shared and better support for game editors, liblcf might provide...

Chunks

I don't know if it belongs here or to the editor. However, since it have similarities to LCF data, I will post here. RPG Maker editor uses a particular binary...

Enhancement

When testing the GetSaveInfo feature, I've tried to make some corrupted saves by manually adding garbage data in it. I've managed to make a savefile that the Player accepts as...

Savegames