EagleWorks

Results 2 issues of EagleWorks

When calling hb.set_light(startLevel,endLevel,duration), the underlying code does not ensure that endLevel is actually reached in the duration specified. tl;dr version: light level changes should be actual time-based, rather than assumed...

Spawn point details can currently show negative seconds. These should be substracted from 60 to get the correct second count. Note: This only fixes a formatting issue, not any issues...

awaiting review
bug