EALTapia
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EALTapia
I'm also hitting this issue, it looks like the UHoudiniAssetComponent destructor is getting called multiple times.
Digging further, the problem is that ~UHoudiniAssetComponent() calls FHoudiniEngineRuntime::Get().UnRegisterHoudiniComponent(this) which calls IsValid(HAC) and errors in debug when GetObjectPtr() checks IsValidIndex as UHoudiniAssetComponent has already been unlinked from the asset array....