EALTapia

Results 2 comments of EALTapia

I'm also hitting this issue, it looks like the UHoudiniAssetComponent destructor is getting called multiple times.

Digging further, the problem is that ~UHoudiniAssetComponent() calls FHoudiniEngineRuntime::Get().UnRegisterHoudiniComponent(this) which calls IsValid(HAC) and errors in debug when GetObjectPtr() checks IsValidIndex as UHoudiniAssetComponent has already been unlinked from the asset array....