Dupiter

Results 11 comments of Dupiter

I have the same problem; Tested this on open source drivers and proprietary drivers with Portal 2, CS:GO and TF2. CS:GO and TF2 both launch to black screen. Steam overlay...

Not sure if I'm a bit late to this party, but from my own testing this appears to be caused by running the game in OpenGL... Which affects only the...

I can confirm that anti-aliasing causes the display to be broken (in Team Fortress 2). Disabling the anti aliasing module in mastercomfig allows the game to render fine, which is...

Attached is a video showcasing the effects of toggling CS:GO's anti-aliasing setting while in-game. https://user-images.githubusercontent.com/82429716/198947109-67040d57-20da-450f-8779-f64bc8f3bd9d.mp4

This appears to be caused by forcing KSP (on all platforms) to use OpenGL with the flag `-force-opengl`, if I let the game run in DXVK there isn't a memory...

An Interesting Side Note: Parallax on a Real Solar System install and OpenGL on 1.12.3.3173 does not cause a memory leak. Perhaps it's related to the stock Kerbol system?

One step closer to a perfect native KSP modded install! Hooray! Now all that's left is to wait for a fix to the jittery concentric circles in atmospheres of bigger...

I agree, blackrack has done some incredible things for KSP, volumetric clouds must have been a nightmare to implement, and I do believe that if anyone could fix that issue,...

Yes, symlinking the libc++ and libc++abi .so files to the ksp directory does remove those messages. The llvm version of libunwind isn't in the standard repos (the non-llvm libunwind package...

Breaking news: I symlinked libc++.so.1 and libc++abi.so.1 to the ksp directory from /usr/lib, and with the arch repo libunwind installed I symlinked libunwind.so to the ksp directory as libunwind.so.1 and...