Greg Aring

Results 20 issues of Greg Aring

It looks like the crash is related to logging. I've reproduced this on three different Windows 10 machines. Sometimes it can be reproduced frequently, other times it is harder to...

From discussion on https://github.com/OSVR/OSVR-Unity/pull/176, here is a summary of points made by @JeroMiya and @demonixis - Prioritize VR plugins and conditionally auto-start OSVR when/if-and-only-if OSVR is actually being used, instead...

After the client-side prediction merge (https://github.com/OSVR/OSVR-Core/pull/399), the default config file that ships with OSVR runtime installation and snapshot seems to be sub-optimal. When I turn my head and stop, tracking...

Release build crashes when server starts up with the following stack trace: ![image](https://user-images.githubusercontent.com/10972018/26999127-5b690306-4d60-11e7-8756-8c2036748ae1.png)

Adds an extra set of RenderTextures and alternates which RenderTextures are active each frame. Requires: https://github.com/OSVR/OSVR-Unity-Rendering/pull/37 This aims to improve performance when asynchronous timewarp is enabled in the renderManager config.

Looking into it. Have to make sure the Unity context is current when calling RM functions.

Add "&& forwardRendering" to this if statement: https://github.com/OSVR/OSVR-Unity/blob/master/OSVR-Unity/Assets/OSVRUnity/src/VREye.cs#L223 MSAA isn't supported in deferred rendering, and if it's turned on in Quality settings, we're seeing some issues with shaders, such as...

Changed int to Byte when passing Eye indices to Unity Rendering Plugin. Avoids a divide by zero error when a bug results in GetViewport returning a zeroed viewport. This is...

in progress