Drakmour

Results 15 comments of Drakmour

Maybe not depth, maybe there is something like % of visibility that can be changed for bones and joints, or special color change like being darker, lighter or decrease hue...

Was this problem solved? I still get multibody or extra heads if I put resolution higher that 512x512. I tried to make input img 512x512 and change it to resolution...

> This seems like another case where it'd be great to be able to combine different ControlNet inputs. yeah, I saw your thread after posting mine and I saw your...

And can anybody explain what Weigth does for Pose preprocessor? It gives same skeleton on 1 or 2. :-)

Hello! Can @AUTOMATIC1111 or anyone related to tweaking A1111 explain me why when I use img2img and trying to generate image with resolution 1300x1000 from image of the same resolution...

> Try use 0.5 denoise strength But my initial image with pose is just a rough sketch with sticks and circles, that was made only to give the final generated...

And it stil struggles with moments when bones interlap each other. It confuses where is what. Is there a way to detect that bones are behind another bone or object?

> Seeing this now, but I posted a feature request to be able to delete segments: #62 > > This would address many of these issues I guess that just...

Not only hand but feet too. :-D For multiple purposed. :-D

Same, it just stays 0% and nothing happens. Downloading: "https://huggingface.co/lllyasviel/ControlNet/resolve/main/annotator/ckpts/body_pose_model.pth" to J:\SUPER_SD_2.0\stable-diffusion-webui\models\body_pose_model.pth But I already have this file.