DragonWario
DragonWario
For what it is worth, with the newest version of Core_2_Extreme's Video Player I can get away with 960x540 at up to 30FPS usually, 1280x720 works up to 15FPS, and...
Would this be sufficient for a Switch shader compiler? https://github.com/devkitPro/uam Would love to have some sort of way to at least export edited geometry or textures to .wimst if nothing...
Some additional information that may or may not be relevant Hardware: RED-001 (New Nintendo 3DS XL, USA Region) Official Firmware Version: 11.17.0-50U Custom Firmware Version: Luma3DS v13.0.2 Screen Type: Upper:IPS/Lower:IPS...
Would it be possible to implement a toggle that changes between an audio 60fps desync or a video 60fps frame drop? I mainly keep short animated videos on my 3DS,...
The reason why this may be an issue is that I suspect the Wii U is attempting to scale these GC games horizontally depending on whether the Wii U Widescreen...
Experimented with it and the sharpness seems to be affected by how you enter vWii. If entered via VC Inject w/ GamePad support or some other forwarders it will have...
Would this have to be addressed on Sunshine's side, or would it be possible to fix on this side? For those without access to GameStream (I have an Intel Iris...
As an aside, 800px "HoriHD" content does not really work on software or hardware based encoding with Sunshine either. Ideally, we could stream 800x240 (800x225 16:9) at 30 or 60fps...