DrUm78

Results 12 issues of DrUm78

An error occured when closing a menu by clicking on any event in the log part with date or timestamp activated 1. Open EventGhost v0.5.0-rc4, v0.5.0-rc5 or v0.5.0-rc6 (not happening...

bug

As discussed with Vincent on Discord, more and more users from last batch (with last Rev.F and its new PCAL9539A chip I guess?) experience an endless update screen at the...

Having the possibility to reset a game into the FK menu (MENU button) would be very convenient. For now we have to use EXIT option from the FK menu then...

enhancement

VOLUME/BRIGHTNESS setting display is not updated when using shortcuts while the FK menu is open. It's minor and not sure whether some people will do it actually, just spotting it...

bug

Software: PCSX fork using libchdr: https://github.com/DrUm78/pcsx_rearmed Hardware: FunKey S handheld device with armv7 NEON Not sure what commit broke it but PS1 ROMs with .bin or .img format do not...

I get a fatal "Signal 11" error when trying to load any GB/GBC ROM (zipped or unzipped) with your latest code on Linux and on armv7. Maybe I do it...

Since the commit https://github.com/FunKey-Project/SDL-1.2/commit/9a181f478b9975bc4b4f858a411ff6d313736f62 for SDL 1.2, image viewing in Commander is broken for file formats like .png and .jpg. Error message in the logs is: `loadImageToFit: ioctl(FBIOPAN_DISPLAY) failed` **Steps...

Hardware: FunKey S handheld device Software: https://github.com/DrUm78/sm64-funkey `texture_filtering true` in "sm64config.txt" does not work in software mode on the FunKey S port, textures are still unfiltered. @fgsfdsfgs Does it work...

Software: SM64 decompilation fork: https://github.com/DrUm78/sm64-funkey Platforms: armv7, x86-64 and MS-DOS Description: Explosion textures are not displayed correctly for the walking bombs, they indeed are displayed with a black frame. The...

Software: SM64 decompilation fork: https://github.com/DrUm78/sm64-funkey Hardware: FunKey S device (armv7 32-bit) with 64MB of RAM Description: I backported your fix for the JP font [here](https://github.com/sm64pc/sm64ex/commit/aaf6eab582b7f1642effcb3de519e963a989fb9c) (thanks for that btw!) and...