Wang Duomin
Wang Duomin
yes,i found this and confuse about it too
I found that you obtain texture-rasterized tri-planes of each orthogonal views by summation two opposite view's result. But how to blend T_uv and T_static since the alpha masks are different...
> Is this what you are finding? > > https://github.com/hpcaitech/Open-Sora/blob/476b6dc79720e5d9ddfb3cd589680b2308871926/opensora/models/layers/blocks.py#L79 This PatchEmbed3D is used to process the output of 3DVAE Encoder's output and then feed the patched latents into Dit...
我理解这是一个rasterization的过程。至于骨骼点可以绑定smpl然后rasterize成这个特征图
> > 我理解这是一个rasterization的过程。至于骨骼点可以绑定smpl然后rasterize成这个特征图 > > which one, the former or the latter? The rasterization result is the former one, which is shown in the pipeline figure.
> > 我理解这是一个rasterization的过程。至于骨骼点可以绑定smpl然后rasterize成这个特征图 > > yes, the pose representation is a interpolated feature map via the rasterization, visualized as the former one. I have another question, which pretrained repose model...