Paillat Laszlo

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This is kinda by design ^^" I think it's fair to expect a rule saying "I want entities when a thing is added" to still have this thing when processed...

Hey thanks you :) About the synchronization of worlds I am not sure how providing a custom implementation of the internal IntDispenser would help as you still wouldn't have a...

> negative id in one world and positive on another The entity id is the actual index used to look for the entity data, so having something negative here would...

I am curious for the reason you need to constantly synchronise entities from different worlds. When I designed the `CopyTo` method, what I had in mind was to transfer only...

You can provide [AsMultiMap with a IEqualityComparer](https://github.com/Doraku/DefaultEcs/blob/master/documentation/api/EntityQueryBuilder_AsMultiMap_TKey_(IEqualityComparer_TKey_).md) to change what the multimap use for equality. You can also make your component implements `IEquatable` to change the default equality comparer used...

Ah yes this is for the AEntityMultiMapSystem so you can control in which order each keys are processed if it is needed. The overall documentation could use some more detail...

Hum I guess it should be possible but we would need a new type `EntityMap` with a `Func` selector like in your example (the key should still be part of...

Hello, sorry for this inconvenience. This is indeed an excessively long autogenerated file name for the documentation. I may change the naming strategy to something shorter but for now I...

hum EntityMultiMap is the inverse of what you want I think, many entities for one component value. For an entity to hold multiple components of the same type, you would...

Yeah the allocation thing is why I didn't want to handle it ^^" That's more or less how the old child/parent relationship worked before, I was so displeased with the...