guntrumm
guntrumm
I also have this problem after restarting HA, i usually have to disable and enable this integration again.
This was made for the now called "Legacy" non SRP pipeline. Sorry :'( > Was wondering the same. It uses OnPreRender()... so don't think so. A way to translate this...
@SixParQuatre I believe this project to be abandoned. I started a new one with a sligthly different approach by harnessing the new package manager API, which has the nice benefit...
This will probably require some heavy lifting and rewrites especially with the targeted WYSIWYG flow. Since I'm targeting 1:1 data management with this framework, I'm not entirely sure if this...
Is there a preview of how that would "look like"? I skimmed through the provided links but I can't see a screenshot for it so I can understand what it...
Have seen such a thing in several graph tools. Would be a good addition, but I currently consider it "Nice to Have" and not integral. To keep an overview you...
Hi, NewGraph is designed to represent reference trees, similar to UML graphs, therefor it was desgined in a way that the input represents the node itself and that there is...
Won't be able to work on a more sophisticated edge draw solution any time soon, so if someone wants to take a shot at this you are welcome to do...
This is a UnityBug related to [SerializeReference] & UIElements This video showcases the same bug happening in a default unity inspector: https://user-images.githubusercontent.com/530629/234563948-16e1f2fe-8ab6-434a-8d29-17c0f7e4a4e6.mp4 Will update as soon as my bug report...
Update: Unity has confirmed my bug report, updates can be tracked by checking the status in the public issue tracker. https://issuetracker.unity3d.com/issues/synchronization-is-lost-on-lists-when-using-serializereference