Declan Hopkins
Declan Hopkins
- GFX version: 0.5.0, with dx12 backend version 0.5.0 - OS: Windows 10 - GPU: Nvidia Quadro M1200 Here is the cleanup code I am using, for context. The `unconfigure_swapchain`...
Not sure if this is only reproducible with a `Ball` hitting a `Cuboid`, but I have not tested two `Cuboid`s or other shapes. Essentially, with my cuboid colliders and ball...
https://sotrh.github.io/learn-wgpu/beginner/tutorial5-textures/#cleaning-things-up The passage here mentions the anyhow crate, but then the code sample right afterwards adds the bytemuck crate. Probably a copy-paste error. I'll open up a PR for this...