Don Flymoor

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Her are my thoughts 2 Carbon Fiber Cell + Blast furnace -> Carbon Mesh Chlorite + Sodium + Chemical reactor -> Sodium Chlorite Sodium Chlorite + Dyed item + Chemical...

Placing items onto a crafting table by hand then grabbing the result, stuffing into into a furnace, dipping buckets into a river. That would be a dream come true

For SkyrimVR: vrperfkit : dxgi.dll reshade 5 : d3d11.dll The other way just won't launch.

I can see how it would be difficult to get running on Windows with TF (I had a lot of trouble setting it up myself), but somebody here got mediapipe...

With the addition of Windows Subsystem for Linux, linux programs can now access your GPU on windows. This means we can run GPU accelerated mediapipe on windows without too much...

Using Docker installed with the WSL 2 option, you can simply install the GPU accelerated container for mediapipe and hook your program into that. Simple, native performance, and full GPU...

I would love to see a fix for this, the crafting halo is also affected by this.

litemetica does, if the note is wrong litematica tells you.

I'm attempting to build FSS on linux with cmake, I've already run into a dependency issue with conan, but I fixed that and submitted a pr.

That's great! I'll try building and running it, and yes, it does crash on Windows as well.