DoctorMcKay
DoctorMcKay
Specifically, I may want to make use of these: - ActivateGameOverlayToUser - ActivateGameOverlayInviteDialog - IsUserInSource - InviteUserToGame - GameRichPresenceJoinRequested_t - SetPlayedWith - SetRichPresence - ClearRichPresence Much obliged!
Ideally, it shouldn't be necessary to maintain a global variable to keep track of whether playing is blocked on another client. There should be a property you can reference. The...
https://dev.doctormckay.com/topic/2076-ive-got-a-few-questions-3/ issue 2
Currently we just pick a server randomly but we should be nice and factor in load. https://mckay.media/GtxHX
Servers without `usetokenauth` set to 1 require posting of an appticket and such, which we don't support right now. https://mckay.media/GtxHX
The owner API now accepts JWTs issued by the SSO server, so it's no longer necessary to exchange the SSO JWT for an owner API-specific access token. This pull request...
[WIP] v3
# Breaking - Removed `loadInventory` - Removed `loadUserInventory` - Removed `getReceivedItems` - Removed `TradeOffer#loadPartnerInventory` - Node.js v8 or later is now required # New - ~~Trade sessions~~ - Promise support...
v4
# Breaking Changes - Now requires Node.js v14 or later - Removed deprecated `getInventoryHistory` method - Use [GetTradeHistory](https://steamapi.xpaw.me/#IEconService/GetTradeHistory) instead - Removed deprecated confirmation checker - Use [acceptConfirmationForObject](https://github.com/DoctorMcKay/node-steamcommunity/wiki/SteamCommunity#acceptconfirmationforobjectidentitysecret-objectid-callback) as needed instead...