Dockyardb
Dockyardb
Hello @MFatihMAR, i hope this clarifies what i wanted to say. > if I understand this correctly, you're trying to call NetworkObject.RemoveOwnership on your own player object on the server-side...
Is there any intention to fix this issue? I would make a pull request but my push was denied...
@JesseOlmer It might be true that `NetworkObjectId` is not the right id to use there but neither is it `OwnerClientID`. If i want to use a authoritive server for my...