Results 168 comments of Sebastian M

ideally a pot tool like on hubhop could be built into mobiflight. I would however postpone this until I do a UI overhaul. As a workaround we have the tool...

I had experimented with this too. I will change this when I re-work the UI completely. But for now I will leave it the way it is.

Ok my thoughts on this: on the one hand it would be cool to have the event come from the arduino firmware. we can extend the IDs for the button...

i like them! i think color coding would help on top of the shape. the led stands out in style with the gradient. Maybe we can find a representation that...

I adding these nice board images made by @tigert, originally mentioned in #756 Uno: ![board-uno](https://user-images.githubusercontent.com/2587818/161902658-959229cf-09b7-4fbb-babb-bfccd42c2c2f.svg) Mega: ![board-mega](https://user-images.githubusercontent.com/2587818/161902661-ca3f5906-731a-4782-9729-47c04e041441.svg) Mega Mini (we can still show it in a list even though it...

Please try this branch and let me know if that fixes your problem. https://github.com/MobiFlight/MobiFlight-Connector/tree/883-spacemouse @windingdk

Do the space mouse buttons show? I now changed it so that it only checks for button presses if buttons were found when querying the capabilities.

go to game controller settings in windows and check whether the space mouse buttons show there. To me it looks like they are not interpreted as Buttons in DirectX

then everything should also show up in MobiFlight. That's very strange.

@windingdk since you have Visual Studio and Mobiflight Source Code, please do me a favor: You said that isButton is not True, so what does the descriptor is telling us...