Dliix66
Dliix66
Hello ! thanks for all the clarification, I am also down to help if you need further tests while working on this, I'm on iOS 17 + Sonoma + xCode...
I upvote this !
Weird, i didnt to that on the previous versions :/ I'll do that anyway, thanks
Thanks, it was just in the trash, forgot to empty it.
I can do that 👍
@roflmuffin I updated the example plugin and this should be available in the docs too.
AFAIK this is not yet implemented, but they are working on it.
> > mind sharing your glow code? > > var buffer = Utilities.CreateEntityByName("basemodelentity"); > > buffer!.DispatchSpawn(); > buffer!.Spawnflags = 256U; > buffer!.SetModel("xxx"); > > buffer!.Collision.CollisionGroup = 0; > buffer!.ShadowStrength =...
Try this, it works on pawn, it should work on a weapon (I didn't test it though) ```csharp public static void SetGlow(this CBaseEntity entity) { CBaseModelEntity? modelGlow = Utilities.CreateEntityByName("prop_dynamic"); CBaseModelEntity?...