Dliix66

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Hello ! thanks for all the clarification, I am also down to help if you need further tests while working on this, I'm on iOS 17 + Sonoma + xCode...

Weird, i didnt to that on the previous versions :/ I'll do that anyway, thanks

Thanks, it was just in the trash, forgot to empty it.

@roflmuffin I updated the example plugin and this should be available in the docs too.

AFAIK this is not yet implemented, but they are working on it.

> > mind sharing your glow code? > > var buffer = Utilities.CreateEntityByName("basemodelentity"); > > buffer!.DispatchSpawn(); > buffer!.Spawnflags = 256U; > buffer!.SetModel("xxx"); > > buffer!.Collision.CollisionGroup = 0; > buffer!.ShadowStrength =...

Try this, it works on pawn, it should work on a weapon (I didn't test it though) ```csharp public static void SetGlow(this CBaseEntity entity) { CBaseModelEntity? modelGlow = Utilities.CreateEntityByName("prop_dynamic"); CBaseModelEntity?...