Dlean Jeans
Dlean Jeans
I had to write an in-house mobile version for this, without going into much detail, it simply uses: ``` - react-window for virtualization in place of - touch input handling...
I was expecting the verify builders to automatically output something useful. This is just shorter while doing the same thing: ``` assert EXPECTED in get_message().content ``` vs ``` assert verify().message().peek().contains().content(EXPECTED),...
Q&A: [Information or details on background image of GODOT main home page?](https://godotengine.org/qa/24070/information-details-background-image-godot-main-home-page)
I ran into a problem with string interpolation inside another (`'${'string'}'`). I'll need to modify `Parser::readString()` and it's gonna take a while. Would you mind helping me by explaining how...
I guess I'll just leave it unsolved.
Will this be merged any time soon? If not, at least I can leave it as a feature in my hscript-plus.
I may open a pull request while I'm at it after finishing some stuff in my hscript-plus project
Oops it's been over a month! Only until now I got the time to work on this. I've been studying the Parser code for a while to find a way...
This should work like in Godot 3: ```gdscript func assert_equal(a, b): assert(a == b, 'NotEqual: %s != %s' % [a, b]) ```
+1 Android 13 on Samsung S20 FE