DjWarmonger
DjWarmonger
Work in progress: - [x] Move from vector of vectors to boost::multi_array - [x] Unify interface, clean clean up magic numbers - [x] Precalculate offsets for better performance - [...
Do not merge, breaks savegame compatibility. Things to do in this branch: - [x] Move all map-related structures to 3D arrays - [x] Swap coordinates to [z][x][y] for optimized access...
Moved all Terrain to VLC, now we only store pointers to a handful of terrain types with all the details. OH3 terrains have fixed indexes, new terrains are then given...
Curently, before treasure generation their max number is simply calculated as (maplimit / number of zones). However, this is rounded down, which may cause objectes to not spawn at all...
This map as generated with no mods enabled: [SomeMap.zip](https://github.com/vcmi/vcmi/files/9592246/SomeMap.zip) However, it fails to load when hota mod is enabled - complaining about Learning Stone template. Actually hota does add a...
It just looks very bad. 
Can be seen in https://youtu.be/UXsKkiajToc?t=14895 After siege is over, we can see Coronius in the botom-right panel instead of current brown player flag.
- Fixed resizing of toolbar: https://bugs.vcmi.eu/view.php?id=2728 - Fixed icon update when a sub-mod is enabled or disabled: https://bugs.vcmi.eu/view.php?id=3217
- [ ] AI fuzzy rules are printed 3 times at every game start - [ ] Battle log is way too detailed
### Describe the bug Interpreter fails if there's no API key set in system variable, even though I self-host the model and don't need any key. ``` Open Interpreter will...