Pierre-Alexandre

Results 7 issues of Pierre-Alexandre

Since _ObjectGame_ changed a lot, it will be necessary to update the network part in order to be fully compatible with the new _Trait_ system. Example should also be updated...

new
core

Compile sc68 for: * [ ] macos * [X] win32-x86 * [x] arm64-v8a

lionengine-core
compilation

Provide a configuration node to define a priority number allowing to sort _Routine_ on auto add by _Routines_. The goal is to remove the old way by using a single_xxxUpdater_...

enhancement
lionengine-game

Also provide custom priority number directly from constructor.

enhancement
lionengine-game

Currently, the transitions extraction made since #166 works well only if analyzed map are bug free. As it learns by checking all existing transitions and constraints for each neighbor, it...

new
core

## Technical - [x] Server creation / Client join - [x] Server world observer - [x] Client player control - [x] Entities sync on server side - [x] Owned by...

new
core

## Technical ### Local - [x] Playable using multi device (keyboard & joypads) - [x] 2 split screen mode - [x] 4 split screen mode ### Online - [x] Server...

new
core