DincaAndrei
DincaAndrei
Too be late, but I think the problem described here is because server is sending "#1" for the ping-pong stuff. When you construct the socket, you can pass protocol version...
I've checked it. Rather then getting coordinates for camera bounds, I've did temporary something like the following on Android: public void MoveCameraInBounds(Bounds bounds, double paddingFromEdges = 25) { var southWestPoint...
Yeah, a shared method that gets southWestPoint, northEastPoint and edge insets. What I want to do with this method is to give those 2 points from a geometry and edge...
Checked now, looks good
Looks good, closing issue