Dimentive

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I also saw this error in the server console while my friend was exploring and generating new chunks: `[reccomplex]: Error preparing structure: TemplePyramid1, Cause: Maze generation timed out: MesoMaze`

All right, thank you. Does the pyramid time out affect the generation of the structure in any way?

I also got these errors when pregenerating chunks just now: [07:39:09] [Server thread/ERROR] [reccomplex]: Error trying to emulate vanilla decoration java.lang.NullPointerException: null [07:39:22] [Server thread/ERROR] [reccomplex]: Error trying to emulate...

I also got [a crash](https://pastebin.com/raw/t3EyndV3) that’s apparently related to Recurrent Complex and Biomes o’ Plenty when prepregenerating chunks.

I have 7.1 GB of RAM allocated to my client and 5 GB to the server. Shouldn’t that be enough?

It’s not an old world, and my world’s reccomplex-structuredata.dat file for the overworld dimension is 31.1 MB. Also, my friend can join the game just fine after we restored to...

[reccomplex-structuredata.dat](https://mega.nz/#!AwpSgSiQ!eNdawOW3s2SnXiM3FO76_yPEH_e0Kdb-aqaU85t4J58) (GitHub doesn’t support data files, so I uploaded it to MEGA.)

I don’t know the _exact_ coordinates of the corrupted chunks; however, they are close to these block coordinates: X: 431 Y: 63 Z: 1102

I tried to delete the corrupted chunk or chunks using the [Chunk-Pregenerator](https://minecraft.curseforge.com/projects/chunkpregenerator) mod. I used this command: `/pregen delete deleteRadius square b431 b1102 15 0`, which deleted 900 chunks around...