David Hoeller
David Hoeller
Hi Özhan, This should be fixed now.
Hi @YitianShi, Could you try this again with the latest Isaac Lab and Sim?
Hi @vassil-atn, these changes have rather been arbitrary. You can set back the limit to 7.5 rad/s. Enabling self collisions is often important to prepare the policy for sim-to-real transfer.
@VladimirFokow thanks for the suggestion, we are working on it.
Hi @nowionlyseedaylight, you should make sure that your USD has the default prim attribute at the correct location. The code should work with `/World/Origin2/Valve`.
This should be solved now :)
Dear @Aronnaxx, the simulation starting times have been improved with the latest releases of Isaac Lab. But yes, there can be differences between linux and windows.
This should work properly now, see: https://isaac-sim.github.io/IsaacLab/source/features/multi_gpu.html
Hi all, Unfortunately this is not supported. The way to bypass this for now is to create a separate USD that already combines both articulations (for example using the robot...
Hi @JianlinWang-JL, seems like the set-up of your articulation in USD is wrong, which leads to physx exploding.