Unity-AnimationUI
Unity-AnimationUI copied to clipboard
Usefull Unity tool for animating UI with just drag and drop
Hi, this is not a bug, just a clarification request. In the `Animation-> Rect Transform -> Size Delta`, how does that work exactly? how does it differ from `Local Scale`?...
you must upload open upm package
Just a suggestion: I created this on my side, but this really needs to be moved into its own namespace. Having a general ease.cs static script for example and a...
Please use namespaces . when i want to use do tween in my project causes issues.
It would be perfect if you could implement a callback after each movement, e.g., after object A moves to position B, I'll move A to position C again, and then...
``` m_OpenAnimation.OnAnimationEnded = onAnimComplete.Invoke; m_OpenAnimation.PlayReversed(); ``` PlayReversed will immediately trigger the OnAnimationEnded callback method, rather than triggering it after the animation finishes playing.
Having the option to run the UI animation at unscaled time would be very useful for animating pause screens while Time.timeScale is set to 0. Right now, I could not...
 AnimationUI 1.2.3 AnimationUI.cs in method PlayReversedAnimation Start and End values for TextMeshPro are swapped
I want to set the animation to 0 because sometimes I leave the preview with the animation fully played to see how it will look, having to set every previwe...
Added a new GUI button above Set Start and Set End for switching between them.