DetectiveBaldi
DetectiveBaldi
- **Haxe version:** 4.3.4 - **Flixel version:** 5.6.2 - **OpenFL version:** ?.?.? - **Lime version:** ?.?.? - **Affected targets:** ________________________________ in flixel 5.6.1 (?), a new function was added to...
`FlxSave.validate` and `FlxSave.validateAndWarn` are not public functions. Is there a reason for this? The requirement of needing a `@:privateAccess` call seems unnecessary. Fields such as `invalidChars` are also private, this...
currently, using `FlxRect` for fields such as `FlxSprite.clipRect` requires reassigning in order for changes to take effect. i've seen multiple people question this, and i've wondered if there's a simpler...
Closes: #3238 Implementation of the `skew` property from `flixel.addons.effects.FlxSkewedSprite`. This implementation is missing [`matrixExposed`](https://api.haxeflixel.com/flixel/addons/effects/FlxSkewedSprite.html#matrixExposed) and [`transformationMatrix`](https://api.haxeflixel.com/flixel/addons/effects/FlxSkewedSprite.html#transformMatrix). I can't really see a use case for these variables, nor have I seen...
i believe there was some mention of packaging skewing in the base library in #2975. this issue requests doing it through interfaces however, which i don't really understand is there...
Using the following sample results in a untinted white graphic, the expected output is for it to be tinted red: ```haxe package; import flixel.FlxG; import flixel.FlxSprite; import flixel.FlxState; import flixel.util.FlxColor;...
- **Haxe version:** 4.3.6 - **Flixel version:** git - **OpenFL version:** git - **Lime version:** git - **Affected targets:** all https://github.com/user-attachments/assets/66ed2309-fa28-4e5a-97e1-be4da9293971 the issue can be reproduced with this snippet: ```haxe...
```haxe package; import flixel.FlxState; import flixel.util.FlxColor; import flixel.addons.display.FlxRadialGauge; class GameState extends FlxState { override function create() { super.create(); var radialGauge:FlxRadialGauge = new FlxRadialGauge(0.0, 0.0); // Uncaught exception: Access violation //...
Adjusts FlxSound to comply with new changes in flixel involving changing a bunch of single callbacks to use FlxSignals instead.