Des-Nerger
Des-Nerger
Not only the OpenGL version, here's another problem I have which using SDL could prevent: ``` libEGL warning: DRI2: failed to authenticate Error: CreationErrors([NoAvailablePixelFormat, NoAvailablePixelFormat]) ``` But alas, it all...
> if you don't have `vsync` support in your drivers, GL refuses to run at all. I think the error message has to do with my ancient pre-2008 NVidia not...
> `Error: CreationErrors([NoAvailablePixelFormat, NoAvailablePixelFormat])` I was able to track down my problem and found a fix: ```diff --- src/hal/native/mod.orig.rs 2020-04-01 02:44:01.000000000 +1000 +++ src/hal/native/mod.rs 2021-11-16 08:24:04.878485000 +1000 @@ -66,7 +66,7...
There are also some warnings from the extension itself, but they probably aren't relevant. [noscript.log](https://github.com/hackademix/noscript/files/3775504/noscript.log)
I've tried it right now. No difference.
> к сожалению в пакете нет rhvoice-client программы поэтому запустить проверку отдельно не получается. > хотелось бы иметь отдельный пакет для говорилки без сервиса диспетчера речи. А как насчёт RHVoice-test?...
If the game doesn't consider them buggy, then they are not. I hypothesize that v13 does actually support paths: ```diff --- a/core/src/main/java/com/riiablo/map/DS1.java +++ b/core/src/main/java/com/riiablo/map/DS1.java @@ -408,3 +408,3 @@ public class...
I have a similar problem with the latest version of NLPIR-ICTCLAS: ``` lib/linux64/libNLPIR.so: undefined reference to `unicode_to_utf8_one(unsigned long, unsigned char*, int)' lib/linux64/libNLPIR.so: undefined reference to `UTF8ToANSI(std::string const&, std::string&)' lib/linux64/libNLPIR.so: undefined...
Sorry for not expanding the context enough. > A more detailed explanation from https:\/\/www.opengl.org\/... Yes. It's what I talked about. I haven't found an analogue of `glFrustrum` in `glam`, found...
Fair enough. The change is too radical. Btw, isn't the `APPEND` directive technically unnecessary when there's `INCLUDE` already? I mean, couldn't: ``` APPEND # to engine/resolutions.txt virtual_height=480,600,768 ``` be as...