DerAndere

Results 21 issues of DerAndere

### Description Do not merge. Do not test without adding the missing parts. This is an untested, unfinished draft of multi-axis kinematics that might allow true continuous 5-axis machining with...

### Description Without this PR, LCD move menu could not be used for rotational axes, especially in inch mode. With this PR, the LCD move menu treats rotational axes in...

T: Design Concept
C: Motion

NIST RS274NGC interpreter was open sourced as LinuxCNC. While the NIST RS274NGC interpreter - version 3 does not support axes UVW, these axes were added in LinuxCNC. LinuxCNC has this...

I created a plain C project for the Atmel AVR platform that depended on libraries which are in git repositories but not in the PlatformIO Library Manager Registry. I added...

Proposed documentation of configuration and G-codes for secondary axes (up to `NUM_AXES 9` I am aware that using a scipt-based approach to update the configuration docs is preferred, but I...

Environment (Fiji Is Just) ImageJ 2.0.0-rc-69/1.52p; Java 1.8.0_172 [64-bit]; Windows 10 10.0; 80MB of 5876MB (1%) SCIFIO version: 0.37.3 The same issue was reported in the upstream SCIFIO issue tracker:...

Some files (e.g. Interrupts.h) do not contain any license information. This makes them proprietary, so noone can copy / fork this repository without your explicit allowance. This contradicts the information...

fix https://github.com/jminardi/mecode/issues/72 off-topic: In case you don't find the time to merge pull requests, I suggest to create an "organization" (e.g. called "mecode") at github and copy this repository so...

### Description - In principle, rotational axes can be infinite. But with Marlin, the user needs reset the current position of that axis to 0 regularly to prevent overflow of...

PR: Improvement
PR: Bug Fix
C: Motion

### Description QUICK_HOME_SECONDARY_AXES extends QUICK_HOME to include secondary axes I(A), J(B), K(C). U, V, W. With QUICK_HOME_SECONDARY_AXES enabled, G28 first does a coordinated quick home of all axes except Z....

S: Don't Merge