Den
Den
when using a pool, the previous position of the source with a duration of several frames is applied to the reflections, which gives an incorrect environment. 4.1.1
In most cases, Steam Audio Return does not work. In the editor, it is solved by reassignment. v4.0.3 Release. In version v2.0-beta.20 Release this was not observed
It works properly in the editor, after building the build, it takes over the reflections and does not output. 1. Open a project. 2. Press Play 3. Click on the...
Unity crash log: 0x00007FFAADB1FEA0 (phonon) rtcUpdateBuffer 0x00007FFAAD850CFE (phonon) rtcUpdateBuffer 0x00007FFAADB1E20A (phonon) rtcUpdateBuffer 0x00007FFAACD1AF60 (phonon) rtcUpdateBuffer 0x00007FFAACCA4CA3 (phonon) rtcOccluded 0x00007FFAADDDE849 (phonon) iplDistanceAttenuationGetCorrectionCurve 0x00007FFAADDACF09 (phonon) embree::TaskScheduler::wait 0x00007FFAADDADB64 (phonon) embree::TaskScheduler::wait 0x00007FFAADDADF65 (phonon) embree::TaskScheduler::wait...