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Rust support.

Open NretCx opened this issue 5 months ago • 1 comments

NretCx avatar Aug 21 '25 02:08 NretCx

Hey,

That's a really great idea! Expanding ArduinoStrike to support Rust sounds like a fantastic way to make it more useful for more players.

The main challenge for me right now is that I don't actually play Rust myself, so I don't have firsthand experience with its recoil patterns or access to the specific data needed for each weapon.

However, the concept is totally feasible! The ability to adjust vertical recoil strength, timing delays, and have unique profiles for each weapon is something the codebase could support.

If you (or other community members) can gather the specific values—like the vertical pull and fire rate for different Rust guns—we could definitely work on creating a setup for it. A universal recoil system with adjustable vertical/horizontal strength and speed is also a great suggestion and would make it very flexible.

So, the main hurdle is the data. If we can figure that out, I'm open to exploring this further!

Thanks for the suggestion

DeniedAccessLife avatar Aug 21 '25 11:08 DeniedAccessLife