Richard McCormack
Richard McCormack
I think there is a lot of helpful information in this github issue: https://github.com/aduros/wasm4/issues/238 and this PR: https://github.com/christopher-kleine/wasm-4-tutorial-games/pull/17 I hope it helps you some!
> > > Documentation is currently a bit misleading: incorrectly assumes that FPS is always at 60 but the amount of times [rAF](https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame) runs the callback is tied to several...
> Here's a first go at possible glyphs. > >  > > I've posted a prettier, high resolution version in the [Discord](https://discord.com/channels/918503626333356072/918503626333356075/924947572618055720). As it stands, these additions would need...
It works fine on itch.io https://brickcodes.itch.io/spunky so something is wrong with my domain somehow, but I'd still like to learn how to fix it
> The exact same bundled file works on itch but not your domain? That's really weird... > > Have you tested other carts? yes! I haven't tested other carts, but...
Unfortunately this is a known issue waiting on an upstream fix, see #170
Supporting some languages other than AS would be awesome too - Roland's compiler can be run in the web, and I'm sure we could do WAT->WASM (this in particular was...
I would love support for this for a project I'm working on! edit: I'm also happy to try adding it myself if you could give me a little direction edit:...
Great! What I ended up doing was just adding the one line `style |= ::Swt::SWT::ON_TOP if @dsl.opts[:always_on_top]` in `main_window_style` To get exactly the behavior you mentioned. Is there somewhere else...
I'll make the PR tonight!