Deewarz

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> Hello @Deewarz , > > This is a nicely written issue. Can you please elabore on the `object as argument` part? I'm not sure if i understand the reasoning...

@LeonMrBonnie, @inlife Thanks for your comments! --- To @LeonMrBonnie + @inlife: > > This can also be done by adding new arguments to the end of the argument list. >...

@Segfaultd PR description updated.

@Segfaultd I don't really know, for me it makes more sense to put "vehicle" as a prefix to the action. It creates a sort of subcontext. - context: player -...

In the meantime, moving forward on this one, where should we put this code?

I can help with JavaScript / TypeScript and simple C++. But the main thing requires advanced skills in C++, V8 and Node.js. --- I have already made the basis for...

Actually, we don't care about gamemode directory organization. We need a `entry_point_server` and `entry_point_client` in package.json About assets, probably also an Array in package.json with the path of the asset

Interesting because `C_HumanScript::SetHealth` should call `I_Human2::Kill` if health is `

Check if natives are right: https://github.com/MafiaHub/MafiaMP/blob/6be75b20657e8597828fb11438eb16be5006ff14/code/client/src/sdk/entities/c_actor.h#L21 https://github.com/MafiaHub/MafiaMP/blob/6be75b20657e8597828fb11438eb16be5006ff14/code/client/src/sdk/entities/c_actor.h#L16