DeedleFake

Results 96 issues of DeedleFake

Here's RenderTo() in it's own pull request. I deleted the _really_ old fork I had, but I kept a local backup. As part of implementing RenderTo() I also added several...

I added the ability to parse data from an io.Reader, and the ability to render to an io.Writer. I also added the ability to set up custom partials before parsing....

According to [the Go spec](http://www.golang.org/ref/spec#Comparison_operators), the == operator supports structs in much the same way that it supports arrays. Equals() should be changed to accommodate this.

I'm not sure what exactly causes this. I tried to narrow this down but, unfortunately, no matter what I tried, the narrowed down code worked as expected. However, the code...

bug
NeedsInvestigation

Parsing a static template every time that it's used is a pretty big performance overhead. This pull request adds some optional interfaces that can be defined by themes to allow...

**Is your feature request related to a problem? Please describe.** I've got DNSLink set up with one of my domains and I use it across multiple machines. If I want...

kind/bug
help wanted
good first issue

**Is your feature request related to a problem? Please describe.** I've been following a number of very, _very_ long issues, such as golang/go#15292, and scrolling to the bottom manually is...

I've got an editor component set up like the following: ```jsx const [value, setValue] = useState('') const [valid, setValid] = useState(true) return ( { setValid(false) setValue(val) }} onValidate={(a) => setValid(a.every(({type})...

bug
issue with ace

For golang/go#49934. Add two methods to `PCGSource`, `Seed128` and `State`. The standard `Seed` method only allows seeding with a `uint64`, but the PCG internal state is, effectively, a `uint128`. `Seed128`...