Damian Schneider
Damian Schneider
this is a nice addition to the gif player. I looked at flash usage: this UI uses more flash than the gif player itself... just wondering if it can be...
IMHO this addition makes the gif player much more user friendly but if it is added by default it must be as slim as possible, ideally 1k or less of...
-On my build (ESP 32 S3 with AR) the increase in code is 1% or about 16kB. Do you have a map file of sorts? 1.5MB of code is huge...
I looked at your other points: > * fire tends to burn on the left side of the matrix cannot reproduce. any specific settings this happens? > * waterfall tends...
> * volcano never fills entire height I set my 32x16 matrix to vertical (w15 x h32) and volcano fills to the top easily if particles speed is set high....
I looked at the possibility to limit the total amount of particles to make transistions faster but that is not really an option. fire on a wide matrix (32 pixels...
> > any specific settings this happens? > > no. fire was definitely more prominent on the left side of the matrix. default values. > I was able to reproduce...
> I think it would be best to have a build flag to disable the particle system feartures - similar to `WLED_DISABLE_2D`. I added `WLED_DISABLE_PARTICLESYSTEM` that can be used as...
> You are doing something wrong when you are merging upstream into your fork. You are messing commit history as it appears you are overwriting upstream files. it's probably the...
Thanks for the feedback @softhack007, much appreciated. Can't comment too much RN as I am on vacation. 1D effects are not as 'ripe' as 2D as I have limited testing...